Outerra Engine > Ideas & Suggestions & Questions
Welcome to the 'Ideas' forum
cameni:
Welcome to the 'Ideas' forum.
Outerra engine can be used to render planets seamlessly from space to ground, using arbitrary resolution elevation and land class data further refined by fractal algorithms to achieve detailed resolution. Currently we are concentrating on Earth, but Mars and Moon are also planned, and also algorithms and tools specifically tailored to artificial or completely procedural planets.
While it's still early tech, we are considering making a game with it to demonstrate its capabilities and also to make it more robust and feature rich in the process. For this I'd like to invite you to submit your ideas - what kind of game would you like to see made with the engine; what features should the game and engine have etc.
Any related ideas are welcome!
Brano
Sam 36:
Hello!
First, you are doing a remarkable job with this engine guys. Keep up the good work!
As to suggestions, I think a flight simulator is in order -- even if it's a simple one. You already have JSBSim (sorta... right?).
Features:
Good lighting (especially at night).
Nice performance on a machine such as mine: Celeron E1200 @1.6GHz, 8800GS 384MB, and 2GB DDR 667.
Great terrain (I think you have that covered :rolleyes:)
At least one high-detail airport, to demonstrate how well the game engine runs with high-res models.
I think that's enough for now -- hope it isn't to much to ask.
Best regards, Patrick (a.k.a. Sam 36) :cool:
cameni:
Patrick,
Thanks for the reply!
We are currently working on Cessna 172SP cockpit rendering and connecting the controls to JSBSim engine, when everything comes out right that would be a very simple simulator already :)
Of course, there is much work outside of the simulator part, too.
As for your setup - currently the rendering consumes more GPU memory so we need to make more optimizations and to implement a mechanism to reduce the footprint at the expense of quality or rendering distance.
Dusho:
Hi !
What kind of type of game are planning on working on - just simple single player game or something purely multi-player. Can imagine procedural planets to be used in massive online game - but that's lot of work.
As a simple 'fun' demonstration of outerra engine I would make a mothership with ability to travel to different planets carrying some land vehicle you can drop on the planet - and just drive some hills. With this you can even try to make planets that really feel different - red dusty planet with lots of sand versus green grassy planet with clear sky. You would need to integrate some simple physics, though.
cameni:
Hi Dusho,
While we'd like to make a massive online game eventually (the environment really begs for it), yes it's quite a lot of work too. So iteratively, we want to make a single player game first, for the purpose of demonstrating the engine. You'll be able to fly several machines in there, like a plane, a hovercraft and also some sci-fi flying machine, if the physics feels right. It will be also possible to drive several ground vehicles too. We are already incorporating vehicle physics into the engine.
The physics for conventional vehicles will be realistic, also with realistic controls and cockpit for the plane, while the exotic vehicles will provide more thrill.
There will be free ride mode but also a story to follow and quests tailored to show the capabilities. We are already having fun driving in a hovercraft-like mode at 360km/h (225mph) through sparse forests trying not to hit a tree :O
For now we are concentrating on Earth; Moon and Mars may come too but no artificial planets for now - that would require developing and tuning another set of algorithms that would take place of real elevation data, so that the planets look right.
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